TUNE IN. TURN ON. GEEK OUT. Sorry, beautiful people. These days, from government to business to technology to Hollywood, "geeks" rule the world. Finally, here's the book no self-respecting geek can live without a guide jam-packed with 314.1516 short entries both useful and fun. Science, pop-culture trivia, paper airplanes, and pure geekish nostalgia coexist as happily in these pages as they do in their natural habitat of the geek brain. In short, dear geek, here you ll find everything you need to achieve nirvana. And here, for you pathetic nongeeks, is the last chance to save yourselves: Love this book, live this book, and you too can join us in the experience of "total world domination. " become a sudoku god brew your own beer build a laser beam classify all living things clone your pet exorcise demons find the world's best corn mazes grasp the theory of relativity have sex on Second Life injure a fish join the Knights Templar kick ass with sweet martial-arts moves learn ludicrous emoticons master the Ocarina of Time pimp your cubicle program a remote control quote He-Man and Che Guevara solve fiendish logic puzzles touch Carl Sagan unmask Linus Torvalds visit Beaver Lick, Kentucky win bar bets write your name in Elvish Join us or die, you will. Begun, the Geek Wars have
About the Author
Garth Sundem is an educational consultant and curriculum writer. A former language arts and music teacher, Mr. Sundem has published more than 15 books, primarily on the subjects of literacy and social studies. A graduate of Cornell University, he earned a Masters Degree in Music Theory and Composition. He presents at local and national education conferences and facilitates in-service trainings across the U.S.