Explore the past of Critical Role’s daring half-elf twins, Vex’ahlia and Vax’ildan, in this original prequel to their adventures with Vox Machina.
Vex and Vax have always been outsiders. A harsh childhood in the elite elven city of Syngorn quickly taught them not to rely on others. Now, freed from the expectations of their exacting father and the scornful eyes of Syngorn’s elves, the cunning ranger and the conning rogue have made their own way in the world of Exandria.
The twins have traveled far and experienced great hardship. But with the help of Vex's quick wit and Vax's quicker dagger, they've always kept ahead of trouble. Now, unknown perils await them in the bustling city of Westruun, where the twins become entangled in a web spun by the thieves’ guild known to many as the Clasp. Trapped by a hasty deal, Vex and Vax (along with Vex's faithful bear companion, Trinket) set out into the wilds to fulfill their debt to the infamous crime syndicate.
As the situation grows more complicated than they ever could have imagined, for the first time Vex and Vax find themselves on opposite sides of a conflict that threatens the home they have carried with each other for years.
Written by #1 New York Times bestselling author Marieke Nijkamp, Critical Role: Vox Machina—Kith & Kin follows a brand-new adventure that delves into the twin's unexplored history, and returns to some of the iconic moments that forged Vox Machina's most unbreakable bond.
About the Author
Marieke Nijkamp is a #1 New York Times bestselling author of YA novels, graphic novels, and comics, including This Is Where It Ends, Before I Let Go, Even If We Break, and The Oracle Code. Her short stories can be found in several anthologies. She also edited the anthology Unbroken: 13 Stories Starring Disabled Teens. Nijkamp is a storyteller, dreamer, globe-trotter, and geek. Before pursuing her lifelong passion for writing, she majored in philosophy and medieval history. She loves to go on adventures, roll dice, and daydream. She lives and writes in Small Town, the Netherlands. She is the founder of DiversifYA and was a founding senior VP of We Need Diverse Books.
Critical Role is the most popular story-driven and worldbuilding digital media brand in the world. While it started off as a roleplaying game between a group of friends in 2012, Critical Role has since evolved into a multiplatform entertainment phenomenon that has branched out into a variety of shows and endeavors, including the flagship show Critical Role, comic books, animation, live performances, podcasts, fan art, graphic novels, multiple books on the New York Times bestseller list, philanthropy through Critical Role Foundation, original tabletop game publishing through Darrington Press, and more. A passionate and engaged community tunes in each week to watch their favorite storytellers take on new adventures led by veteran voice actor Matthew Mercer and composed of other well-known voice actors Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey, and Liam O’Brien. Engrossed in the stories, characters, and camaraderie, over half a million regular viewers watch every week and hundreds of thousands more per month continue to discover Critical Role for the first time.