Anoriginal novel set in the universe of the award-winning video game!
The Borderlands cannot be conquered!
Mordecai and Daphne have gotten themselves in a tough spot near the highly dangerous town of Gunsight, one of the most remote outposts on the planet Pandora, out in the boonies of the boonies of the Borderlands. Daphne has been taken prisoner by Jasper, a local warlord who controls the area around Gunsight . . . except for that other settlement, the former mining town Tumessa. There’s some kind of big secret operation going on in Tumessa—another warlord, a particularly mutated Psycho named Reamus, is somehow making money. And he’s been relentlessly raiding Gunsight and kidnapping Jasper’s people. Jasper may be scum, but he needs those people for raids on other towns, so it all has to balance out. Mordecai needs to negotiate for Daphne’s release, but now the only way he’ll ever see her alive again is to kill his way into Tumessa, find out what’s going on there, and report back to Jasper—only then will Mordecai get a paycheck and the girl. Mordecai doesn’t want the job, but he is pretty devoted to Daphne . . . and somehow, he just might be able to turn this entire mess to his advantage. . .
About the Author
John Shirley is the author of many novels, including Borderlands: The Fallen, Borderlands: Unconquered, Bioshock: Rapture, Demons, Crawlers, In Darkness Waiting, City Come A-Walkin', and Eclipse, as well as the Bram-Stoker-award winning collection Black Butterflies and Living Shadows. His newest novels are the urban fantasy Bleak History and the cyberpunk thriller Black Glass. Also a television and movie scripter, Shirley was co-screenwriter of The Crow. Most recently he has adapted Edgar Allan Poe's Ligeia for the screen. His authorized fan-created website is DarkEcho.com/JohnShirley and official blog is JohnShirley.net.